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More options #52
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leandernikolaus
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VHPL-UIS
reviewed
Oct 3, 2023
} else { | ||
// Important fix: Reduce debt here, since it debt will be added again below. | ||
// Idea is, paying for the current request should not effect the edge balance. | ||
newEdgeData1 := edgeData1 | ||
newEdgeData1.A2B = edgeData1.A2B - price | ||
state.Graph.SetEdgeData(payment.FirstNodeId, payment.PayNextId, newEdgeData1) |
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Here, you have removed some code while Arman had them in the latest version he pushed. Should we keep your code? @leandernikolaus
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This cointains some more options for paying and generating networks:
Refactoring:
Configurable config options
RouteOnlyNearest
will always use the neighbor closest to the chunk, even if others have free bandwidth and this one needs to be payed.VariableRefreshrate
increases and decreases the refreshrate on paying and refreshing. Not sure this is useful. Should probably be removed.Command line options
conf
parameter allows to specify a specific config file. I find this useful, when I need to plan multiple runs, because I can run them without changing the config file in between, e.g.:Options for network generation
config
: tell the tool to use network size, bin size and bits from a configuration file.conffile
: give the relative path to a config file to be used.-random=false
options is used together with the-config
the tool will use the second choice rule for generating node Ids. In this rule, for every node, two random IDs are chosen and the one with fewer peers already in the neighborhood is chosen.See also
generate_network_data/README.md
.